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- BRIX v2.0 Copyright (c) 1991 by Dlugosz Software
-
- Written by Michael Hoyt, Jr.
-
-
-
- game documentation
-
-
-
-
- //////////////////////////////////////////////////////////////////////////////
-
- BRIX is a Tetris-style arcade game. The computer gives you a set of puzzle
- pieces which you must drop into place at the bottom of a well. The object is
- to drop the pieces so as to completely fill up as many rows as possible. To
- achieve this end, you may rotate the puzzle pieces clockwise or counter-
- clockwise as they fall down the well. When a row is completely filled, it
- dissapears and all the pieces above it fall down to fill in the gap. Each
- game level requires you to complete a specified number of rows to advance to
- the next higher level. As levels progress, the game speed increases, the
- well becomes smaller, the puzzle piece shapes become more complicated and
- harder to fit, random clutter appears, and other surprizes.
-
- BRIX can be played solo or with another player in head-to-head competetion.
- There are four difficulty levels, ranging from "easy" to "impossible".
- A seperate "top-ten" high score list is kept for each difficulty level.
-
- System requirements:
- IBM PC/XT/AT or 100% compatible
- EGA or VGA display adapter with monitor
- (or anything a ViewPoint driver is available for.
- This version requires at least 16 colors)
- MS-DOS 2.1 or later
-
- Running the Program
-
- BRIX will autodetect a EGA or VGA and load EGA.DRV or VGA.DRV. It will
- search the current directory and then the directory that the EXE file was
- loaded from. You can explicitly specify the 256 color driver, or choose
- different resolutions.
-
- Set the environment variable VPDRV to the name of the driver file to
- load. It can be optionally followed by a mode number. Example:
-
- set VPDRV=VGA.DRV;4
- set VPDRV=MCGA256.DRV
-
- The environment variable will override the autodetect and/or search for
- the driver. VGA.DRV;4 is 640x400 mode. That is lower res than standard
- VGA, but will drive the monitor at a 70Hz instead of 60. A ";5" is normal
- VGA. If you have VESA compatable BIOS, you can use mode 6 for 800x600.
- Mode 0 is the lowest resolution. The game adapts to any resolution.
-
- The MCGA256.DRV file, if used (vga or IBM MCGA is needed) will run the
- game in 256 color mode. It is a low resolution, but uses more color.
- Try it!
-
-
-
- Main menu keys:
-
- key description
- --- -------------------------------------
- f1 Start game at "easy" difficulty level
- f2 Start game at "normal" difficulty level
- f3 Start game at "hard" difficulty level
- f4 Start game at "impossible" difficulty level
- P Select one or two players (the current selection is shown)
- H Display high score list (one page for each difficulty level)
- K Change key definitions:
- Another menu will appear. Select which player to change
- keycodes. A prompt will appear for each game action.
- Use the same key for "ROTATE LEFT" and "ROTATE RIGHT"
- if you want to use one key to rotate shapes.
- S Turn sound effects on or off
- C Select one of two color sets for the brick shapes.
- "Pastel" colors are bright while "pure" colors are dark.
- B Turn the brick background on or off. If the background is
- turned off, then the game will be played on a black background.
-
- Esc Exit BRIX and return to the DOS prompt. The high score list
- is automatically saved.
-
-
- TWO-PLAYER BRIX
- ------------------------------------------------------------------------------
-
- In two player mode, BRIX plays exactly as it does in one-player mode
- except two players can compete head-to-head. The same shapes are thrown
- at both players in the same order.
-
-
-
- THE HISTORY OF BRIX
- ------------------------------------------------------------------------------
-
- Version 1.0 of BRIX was a solo game. It was written as a
- demonstration program for the ViewPoint Graphics Library (see section
- below) but evolved into a full-blown arcade game for one or two-players
- with vivid color and sound (well, 16 colors with beeps and boops). The
- original version took about six hours to write and was as buggy as heck. The final version, 2.0, was a complete rewrite of 1.0
- and took several days to code and debug.
- What makes BRIX unique is its ability, provided through the ViewPoint
- Graphics Library, to adjust to the resolution of just about any video
- device, provided the device driver is present. The reverse-gravity
- feature -- where puzzle pieces fall upward -- is provided through
- ViewPoint by simply moving the viewport origin to the bottom of the well
- and calling the mirror_y() function; no other changes had to be made to
- to the code to accomodate this feature!
-
- This version is distributed with the EGA, VGA, and MCGA256 drivers.
- BRIX 2.1 does not adapt to a monochrome system yet.
-
- BRIX was compiled under Borland C++ 2.0 and version 1.00
- of the ViewPoint Graphics Library.
-
-
-
-
- REGISTRATION
- ------------------------------------------------------------------------------
-
- BRIX version 2.1 is Shareware. If you enjoy playing BRIX and your
- conscience won't leave you alone (even over a measly five bucks), please
- register by sending five (5) U.S. dollars, by cash, check, or money order,
- to:
-
- Dlugosz Software
- P.O. Box 867506
- Plano, TX 75086
-
- Your comments, suggestions, and/or criticisms (heaven forbid!) are
- welcome.
-
-
- If you would like propoganda concerning the ViewPoint Graphics
- Library, please write to the above address or contact John Dlugosz
- [70007,4657] on Compuserve and ask for a product brochure, or pop
- into the GRAPHSUP forum (Developer's Den subtopic).
-
-
- Upon registration, you'll gain the ability to customize the
- levels in BRIX to design your own custom game. You can taylor
- the well size, speed, rows-to-complete, speed, available playing
- pieces, and other effects, on a level-by-level basis.
-
-
-
-
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- ----------------end-of-author's-documentation---------------
-
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